structure


gayforwowDoes anyone get rejections that say, “Some strong writing here, but this isn’t a story; there’s no arc” or “I like your character but where’s the conflict?”  Have you thought, “This editor is nuts!  A guy’s chasing her.  She has a gun.  She shoots him.  Isn’t that enough conflict?”

No actually it isn’t.  What that is is action which is different from conflict.  Action is movement.  Conflict is choice followed by movement.  What???  What I’m talking about here is structure, what Randall Brown pointed out in a recent post at Flash Fiction Chronicles,  “Who Cares?”: The Nuts & Bolts of Making Narrative Matter:

Something happens (precipitating incident) to create a desire, and that desire creates a need for action that is thwarted by this and that and this and that until, finally, there’s resolution.

Movies are a great way to learn structure and what exactly a story arc is.  One of my favorite movies to illustrate structure in that old reliable action flick ( I know, I didn’t say “structure flick”), Die Hard, made back in 1988 when Bruce Willis was moving from Moonlighting on TV to the Big Screen.

Get the Die Hard DVD and watch it with a pen and paper and the timer on your DVD player.  Number the lines on your paper from 1 to maybe 120 or so.  Maybe skip lines to make sure you can write big if you get excited.  Record what happens every minute or so all the way through. This may seem like a tedious exercise,  but it’s amazing to just how carefully the story is constructed. For the hot-shot movie critics out there who love those ponderous three-hour think pieces, Die Hard is too “on the nose,” but for learning about structure and character development, it is one of the best.

What you’ll be looking for is based on Aristotle’s Poetics–the basic 3-act play structure.  There are many good books out there (Robert McKee’s Story which is based on The Art Of Dramatic Writing: Its Basis in the Creative Interpretation of Human Motives by Lajos Egri and for a quick understanding there’s always Syd Field’s Sreenplay) help a writer learn all the ins and outs–as well as the disagreements about rules, formulae, and art–but I’ll lay out the minimum here. 

Act 1 starts with a character in his regular life, something happens to turn his life on its head, and by the beginning of Act 2 (approximately 30 minutes in), the character’s life is 180 degrees different from what it once was and the character sets out to either change his or her life back or to figure out how to make the best of things.  He’s not trying all that hard because frankly, he can’t really believe things could go this wrong.  Then something else goes wrong. 

About a quarter way through Act 2 (around 45 pages in) the character has some kind of epiphany that he’s going to have to work a helluva lot hard than he thought.   The simple solution isn’t working.  He needs a better plan.

About half way through (60 minutes) he realizes who the enemy is (himself, his best friend, the woman with the man hands) and at the same time, there is a coming together between the character and his/her main relationship usually washing wounds or sex). 

In the second half of Act 2 some new effort is launched, but it doesn’t work and leads to a dark moment around 75 minutes in.  The character gives up the game as hopeless. 

But by 90 minutes, the beginning of Act 3, the character has come up with new energy, a new plan, a new assault on his problem and works through his conflict until he either wins or loses. 

Notice as you are jotting down what is happening on your lined paper, about when these things happen in Die Hard.  The timing won’t be perfect, but you’ll be shocked to see how close it is.

Look for: Set-ups and pay-offs: On the plane McClane talks with the other passenger about being afraid of flying. The passenger offers a suggestion. Watch for this to pay-off when he is in the bathroom of the Nakatomi building, and then later when he’s in the elevator and later when he’s being chased.  This suggestion from the passenger pays off about 6 times in this move. THAT’s good structure.

Look for how exposition is handled: On the plane, in the taxi, between McClane’s wife and her boss, when McClane gets to the Nakatomi building and looks his wife up on the list of employees. Then think about set-up and pay-offs again.  How is information given to the viewer?

Look for character development: The characters in this piece are so well-defined and consistent in their traits. We get them quickly and their motivation and subsequent behavior holds the structure together when the twists are thrown in. There is suspense without confusion.

Setting: Think about the airplane, the limo, and the high rise Century City building. Then think about how this movement evolves and what happens in the building and how each of these places have their own twists and turns. 

Pacing??? Remarkably fast, but with the right amount of time spent on reflection so the movie has meaning. And it does. It’s about loyalty, determination, married love, brotherhood, evil….

Okay enough. Now if you decide to do the jot down what’s happening thing, here’s what to look for. By the first three or so minutes you know who McClane is, what his problem is, and how he thinks he’s going to solve it. Notice he HAS a problem. A personal goal to find out what the hell is going on between him and his wife. That isn’t the PLOT of the movie, it’s a subplot, but it’s what gives the movie some universal meaning.

About thirty minutes in you might notice that everything has changed 180 degrees from the beginning of the movie (this is about where ACT 1 ends). The building is taken over and the story problem isn’t just about McClane and his wife, but it’s about surviving the “terrorist” attack.

Act 2 come next from around 30 or so minutes to about 90 minutes in. In that time it is McClane fighting the bad guys.

The first part of act 2 is all about getting the police’s attention and he assumes of course that the police will solve the problem. He has to just survive and create enough chaos to keep the bad guys busy until the cops save the day.

But in the middle of the movie around 60 minutes in we see that McClane isn’t going to get any help. As a matter of fact he’s now perceived as one of the bad guys. The stakes are ramped up. There is no help coming. He’s got to do it himself.  However, if I’m remembering correctly this is about the time John McClane’s wife begins to feel more kindly toward her estranged husband.

And then at about 90 minutes when Act three begins, John McClane makes his final assault to save his wife and everyone else who has survived. And he manages to do that in true action hero form.

The end? The enemy is defeated and he regains his wife.

Okay. Formula. Over the top. Right? Yeah but it’s a learning tool too. Knowing why this movie works has helped me to have answers to story problems whenever I get stuck. What does the formula say at this point??? Do I want to do that? If yes, may it a unique with details. If I dn’t, make sure that what does happen has the same kind of emotional effect.

I didn’t make this up. If this idea of studying movies to help understand structure appeals to you you might consider reading one of the books I mentioned earlier.

I can’t remember all the movies I did this with, but it is amazing to see how close movies THAT WORK stick to this. 

Movies I logged

Overboard
Witness
Terminator
Suspicion (wrong ending really but I still love it)
Outrageous Fortune
Trading Places
Charade

 That’s all I can remember off the top of my head!  Happy movie watching!

 

Gay Degani writes surrounded by the frantic chortles of parrots.  She has published in journals and anthologies including The Best of Every Day Fiction 2008 and TWO (2009) Her stories online can be read at The Battered Suitcase, Night Train, 10 Flash, 3 A.M. Magazine, as well as other publications.  Pomegranate Stories is a collection of eight stories by Gay. She is the editor of EDF’s Flash Fiction Chronicles 

jamforFFCSecrets escape acute adorations, escape attack from the critical masses by nature of being hidden. When someone mentions SECRET concerning another’s interests, ears attune toward the sound of the one speaking, and syllables are licked from the air as if they were ice cream.

In today’s world, we have books for DUMMIES, how-to books and authors expunging themselves of secrets that supposedly made them billions of dollars.  The bestselling Bible Code reveals secret codes in—you guessed it—the Bible.  Self-help gurus attune the individual’s consciousness to his inner-nature through secrets of Eastern gurus now finally revealed for the FIRST TIME!

Secrets linger in courtyards, whispers of political intrigues and veiled threats spoken from seats of power.  They empower innuendo that cannot be understood by the masses teeming with ignorance, such as the Freemasonry symbols used in some of author Dan Brown’s works, until the spell of ignorance is broken by the solving of riddles—riddles that reveal secrets.

There have been how-to books concerning writing as well, works that promise to reveal the tips and tricks (secrets) to those willing to purchase them.  Most are good self-help modules to improve one’s writing, and some are quite excellent.  However, the catalyst for “writing secrets” often comes through writing groups based in the internet; one unknown writer reveals something he found on a blog, which is turn revealed to his group.  Someone within his group becomes excited and reveals that secret to another writing group she belongs to based in the UK, and pretty soon the SECRET starts to lose some of its secrecy.

This is where I come in.  I have a large private web office where secrets are often shouted from the rooftops.  Within my private office linger lots of editors concerned with promoting their publications and seeking quality writers, as well as those who wish to improve their own writing, both editors and writers alike.  Often, someone posts something of interest to the craft of storytelling.  More often than not, there are little snippets within what is presented—secrets, if you will—that go without comment.

I’m going to reveal one of those snippets based on an outline that swept through my private office and out again, with nary anyone commenting or saying a word.  Graeme Renolds is the writer who supplied the blueprint, snatched from another writer who received it from another… and through the grapevine it comes.  Graeme is a fantastic writer, astute and always willing to learn and evolve in his craft, which is how he came across the outline.  I believe he altered the outline somewhat with some modifications.

Here is that outline:

Story Flow Blueprint

Step 1: Characters, conflict, and major story goal are introduced
At the very beginning of your story, the characters, the opposition/conflict, and
the overall goal of the tale are introduced.
Step 2: Characters begin their journey
The characters will begin consciously or unconsciously making preparations for the “journey” or adventure that they will be undergoing throughout the tale. A deeper sense of their abilities and motivations is given to the reader during this section, a means of letting the reader “get to know them” better.
Step 3: First goal is determined
The characters make a decision to take some action relative to helping them reach the story goal. That goal is identified for the reader, as are the reasons behind it.
Step 4: Actions are taken to reach that goal
The characters take some action designed to bring them closer to the goal outlined in the previous step.
Step 5: Characters are prevented from reaching their first goal
The first goal is thwarted, either through the actions of the opposition or some other circumstances that are not under the characters’ control.
Step 6: Characters react
The characters react to the fact that they failed to reach their goal.
Step 7: Stakes are raised
The stakes the characters are facing if they do not reach the story goal are raised, which in turn raises the tension and excitement of the story for the reader.
This is also where the characters react to the raising of the stakes.
Step 8: A new (second) goal is developed
Determined not to let one set-back prevent them from reaching their goal, the characters develop a new, larger goal (since the stakes are now higher).
Step 9: Actions are taken to reach the second goal
The characters take some action designed to bring them closer to the goal outlined in the previous step.
Step 10: Characters are prevented from reaching their second goal
The second goal is thwarted, again either through the actions of the opposition or some other circumstances that are not under the characters’ control.
Step 11: Characters react
The characters react to the fact that they failed to reach their goal for the second time.
Step 12: Stakes are raised
The stakes become even higher, with greater consequences in the event of failure. The characters react to this change.
Step 13: Low period begins
At this point the characters are feeling their failures. They are demoralized and uncertain just what to do next. Some may even be on the verge of giving up. It is only the high stakes that keep them in the game now.
Step 14: Third goal is developed
With uncertainty and confusion running rampant, the characters try to rally and push onward. A new goal is developed, though this time the specter of failure
looms close at hand.
Step 15: Actions are taken despite uncertainty
Determined not to give up without a fight, the characters push through and attempt to reach the goal one more time, despite the fact that their chances of success look slimmer by the minute.
Step 16: Dark time begins
The characters fail miserably and the terrible circumstances they have been trying to avoid seem all too likely.
Step 17: Characters react to the dark time
Despair sets in as the characters reach their lowest emotional point in the story.
Everything they feared is about to come to pass and they seem to be completely out of options. The stakes are at a fever pitch by this point.
Step 18: Pivotal change occurs
A crucial event takes place that makes the character’s all too well aware that they don’t have the option of failing. Maybe their lives are on the line. Maybe it is the life of
a loved one or the fate of the entire world. Whatever it is, the characters must face it and decide that they have to give it a go or die trying.
Step 19: Goals are revised one last time
For the last time, the characters set a goal and go for it with all they’ve got. They are at their limit, not just physically but mentally and emotionally as well. This is the
point of no return.
Step 20: Final showdown happens, the opposition is defeated and the characters
react to their success

The characters face off against the opposition and this they succeed. The opposition is defeated and they are left to figure out just where to go from here.

One thing that is most interesting is that this blueprint is built for plot, and it creates stories entirely too long for flash fiction.  In fact, by itself this blueprint is 743 words.  I used it experimentally once shooting for 5,000 words, and I soared to 7,000 words (with the way I love description).  With that in mind, what good is this blueprint for flash fiction?

Well, breaking it down into smaller patterns is beneficial.  Removing steps can shorten it up.  But why would a writer of flash fiction want to do that?

One concept I found from this blueprint that swept through my office—and was forgotten about rather quickly—are the failures disclosed to the protagonist’s accomplishing of his/her goals.  Particularly, Step 5, Step 10, Step 16 and Step 20 reveal the secret I’m referring to, and that is one of failure. Writers are well versed with the concept of failure, often calling it rejection—although every bestselling novelist has had stories rejected including Stephen King.  The most beloved heroes often fail repeatedly before procuring their goals.  Some even fail at the story’s end, as did Mel Gibson’s historical character in Braveheart. The world (readers) are well acquainted with failure, and when they read about a character who fails as many times as they do, AND THEN SUCCEEDS, they tend to identify more with that character.

But this blueprint is already 743 words.  How could a writer of flash fiction utilize it?

One way is to get right to the action.  Editors are always saying how they want stories that begin with the action. But what if an astute writer began not only with the action, but with the mentioning of two or three previous failures as well?  What if the writer began with a character… say, at an abandoned castle surrounded by werewolves?  The writer could use some back-story to fill the reader in on the previous failure of the character trying to lead his village to safety from the growing werewolves.  After setting out on a two-day journey for the safety of a nearby citadel, the village is destroyed (a failure).  A new goal emerges.  Now the character must protect those who still survive: his family.  The stakes are raised because he loves his family, thus the drama intensifies.  He fails.  Now, alone, he is in the castle ruins, a very dark time in his life indeed.

Here come the werewolves.

Do you feel this sudden shift in intensity?  Just briefly mentioning the past two failures (secrets snatched from this blueprint), the story intensifies and, perhaps, we can use more dramatic language at this point: Behold now the iron will of the nefarious agents of abominable intent. See how negative the distraught hero embraces his doom.  Yet somewhere in the back of his mind, he hears his children’s voices saying, “Daddy, don’t give up,” and he remembers lessons he taught his children.  As howls fill the air and jaws snap at his heels, the hero races up the castle to the bell tower of the desolate abbey still attached.  After slamming a heavy oak door and barring it, he gazes at the vast sky because the roof is gone, recently collapsed.  Only his sword and an rusted iron bell hangs and—an idea!

Our hero rings the bell by beating it with his bloodied sword.  It creates a sad sound, a dull noise, but the more he beats it the more rust falls away; the outer casing comes off like crumbling armor.  Beneath the veneer of rust gleams solid metal, and now the sound rings pure and loud: CLANG, CLANG, CLANG! The werewolves cannot stand the tolling of the bell, and the hero rings the bell until morning, weeping the entire time, until the sun’s rays drive away the evil.

Failure is a tool to increase tension for your characters and readers, a secret for writers of both flash fiction and novels.  And it came as a nugget of truth buried within the blueprint listed here.  What other secrets lie in the blueprint above?  What secrets do you have regarding writing?

Please comment and reveal your writing secrets!

Liquid-Imagination

Silver Pen

American Zoetrope (where my private web office, Liquid Imagination, resides)

Silver Blade (sister publication of Liquid Imagination)

John “JAM” Arthur Miller owns Liquid Imagination Publishing, an ezine combining artwork and music with speculative fiction and poetry to create a new art form. JAM has over 65 publishing credits/acceptances with various publications ranging from anthologies, print publications and ezines. He is on the Board of Trustees at Silver Pen, a non-profit organization created to promote literacy.  JAM has full physical custody of three small children who have tamed his writing and slowed him down somewhat, and that’s just fine with JAM. The importance of optimism combined with the occasional YIPPIE (regardless of rejection) for writers is a frame of mind that, JAM believes, must be attained for optimum performance. “YIPPIE!!!”


bosleySo it’s November again, and that means that since it is already November 16th, many of us aspiring novelists are knee deep in NaNo.

It’s hard to believe that there are many authors out there that are at least not peripherally aware of this seminal masochistic endeavor, but for the sake of clarity, I’ll summarize: Between November 1st and November 30th an author makes a dedicated effort to hack out an entire novel of 50k. Whoa, that’s a lot of words, right? It’s quite a few, yes, but broken down that’s only 1666 words a day. Within reach for most of us, even with families and jobs.

The idea here is volume, anyway, not quality — although the rules do allow for you create notes, character bibles, plot outlines or whatever esoteric voodoo you might practice. I don’t do any of that, and don’t know anybody that does. (But hey, I live in a small world.) NaNo is really about writing on a schedule, about letting go of your preconceived ideas about what writing well means. It really is quite liberating to be excused from over-thinking every scene and every line of dialog. The end result will almost certainly be a raw and rough bit of fiction, but don’t let that stop you, with a little work you just may have something worth sending out to a lucky agent or publisher.

As a quite biased example: my 2007 run at NaNo landed me a contract with BeWrite Books, an awesome European indie press. My book should be available as a paperback before the end of the year. That book is called The Movie, and I hope everyone will buy, borrow, or beg a copy, it’s a fun story about hopes and dreams, and bad science fiction. Of course, as nearly all my stories, it’s  really about ordinary people doing extraordinary things.

Okay, okay, you are saying, I’ll buy the book when it comes out, (Thanks!) but what does NaNo have to do with flash fiction of all things? Flash fiction is just the opposite of NaNo. Well, to that, I assert the definitive reply of: well, yes and no. I’ve done NaNo in 2007, 2008, and 2009. And each and every time I can recall exactly how my work with flash fiction paid off to get these manuscripts written.

2007: The Movie

This was actually the third novel manuscript I wrote, and I was terribly intimated by length, and still wasn’t really sure I could write a novel manuscript that wasn’t painful to read. So I said to myself,  Bosley you’ve written a few short stories, you know a bit about character arcs, and motivation, and conflict. Just set a goal for your protagonist and make sure he can reach it if he works hard enough. (Who likes a lazy protag?) So that’s easy enough, I said to myself … but it kind of wasn’t easy. Nope. Not for Bosley.

So I came up with the idea to put bits of a meta-story in the book, as a kind of way to refresh the readers perspective and hopefully distract myself long enough to forget I was writing a very long novel manuscript. In this case the meta-story was scenes from my protagonists fancy-pants movie script. And can you guess? Yep, those scenes are essentially flash fiction. I’m not so sure I would have finished the novel if I hadn’t been able to look forward to writing these silly little stories within the bigger story. Not only was it fun for me, it allowed me to indirectly communicate the protagonist’s thoughts at a personal level. (We are what we write, right?) If  I hadn’t taken the time to learn the craft of flash fiction, the manuscript would have had much less impact, me thinks.

2008: Americana: The Last Gleaming

I actually punted on this manuscript and finished up at 30k. So I lost the NaNo that year. But I ran out of story, and happily finished it up at its natural stopping place. This story is about Drake Carson, a detective in the final stages of dementia who is chasing the Misfit, believed to be evil incarnate. Drake is a good guy even if he is insane. This story proper is actually 6 intertwined short stories/vignettes. How were  are they intertwined, Bosley? You might ask.  Flash fiction, naturally. What all the stories have in common are a series short flashbacks and self-contained scenes that describe the Misfit’s previous crimes and evil deeds.

These bits, essentially flash fiction, are the unifying force that holds the main story arc together. I’m on the second draft at the moment, so I’m not sure how well the final manuscript will actually work. But I am certain that this is 30k I wouldn’t have written if I hadn’t been able to look forward to those the ‘breather pieces’.

2009: Sweet Lies

There is less to say about this story since I’m only about 20k into it. But the first thing I did is find some method to my madness. In this case, Howie, a young murderous sociopath, has a tendency to deflect any serious thoughts by telling bizarre and surreal stories about his past. Not only does this keep others from thinking to hard about his actions, but it keeps himself from doing the same. What sort of bizarre and surreal stories? you might ask — right! What amounts to flash fiction. Good job. :p

I might even go so far as to cite upcoming novel, Servant of the Mud with Shadowfire Press as using that same technique of embedding mini-stories in story. This an urban fantasy with some tiny chapters woven into the larger story. These chapters attempt to show the more human side of the antagonist (despite not being human). It allows the reader to feel at least some sympathy to what would otherwise might be a kind of cardboard villain. Of course, these tiny chapters bear a great deal of resemblance to flash fiction.

So while flash fiction might seem tiny and insignificant next to a novel of even 50k, if one looks carefully enough it becomes clear that flash fiction can become another ingredient in a beautiful soup of words that perhaps someday will become a published novel.

And for those of you doing NaNo this year, come join me. It’s really not too late.  You’ve got almost half a month left!  Enough time to write half a novel.  And if you are sitting this one out. No sweat, there’s one every year. And keep in mind that the Office and Letters and Light needs money to continue doing what they do. If you can spare couple of bucks, why not make a donation?

Saddly, as a postscript, I’ll say that I am a couple of days behind in NaNo, but I have a very good excuse.  His name is Luke Fredrick Dean.  We’ve taken him home on purely trial basis, but after some discussion with my wife, she seems intent on keeping him despite his prodigal efforts to eat us out of house and home.  And, I’m told the grace period for returns is a measly five days.  So it seems he will need to board with us for the next twenty odd years.

Until next post … ciao.

Bosley Gravel, eclectic hack of an author, was born in the Midwest, and came of age in Texas and southern New Mexico. He writes in a variety of genres. His fiction focuses on the absurdly tragic, and the tragically absurd. He likes good black coffee, nightmares, Billie Holiday, and that hour just before the sun comes up.  You can find links to his flash fiction, short stories, novels, and other credits and affiliations at http://www.ripcot.com.

gayforwowContent, structure, and language work together. No one element can make a story work. Many writers use a series of steps—brainstorming, outlining, drafting, revision, editing, and proofreading—to juggle content, structure, and language. The order of each step is a matter of choice and fluctuates with story ideas. Here is my preference:

  •  To create content: brainstorm, free-write, draft a first draft
  •  To apply structure: outline first draft, then draft second draft
  •  To perfect language: revise, edit, and proofread

Content refers to the subject matter of a story.

  • The who, what, when, where, and how of a specific idea.
  • A character (the protagonist) finds himself in a difficult situation at a certain time and place and must deal with that situation. 
  • How the protagonist deals with the situation depends on the protagonist’s wants, character, and the nature of the obstacles he must overcome.
  • Content provides the “story question or problem” that propels the protagonist through the plot and ultimately reveals a universal theme, a jolt, an epiphany, some small observance of life.
  • Content evolves from a premise, notes, a rough draft, research, observation, plus the attitudes and concerns of the writer.

Structure refers to the basic organization of a story.

  • Just as a play is divided into three acts, most stories have three main segments
    • The opening (Act 1) gives a story focus and meaning by providing the premise, setting, and tone of the story as well as hints at the nature of obstacles the protagonist will face.
    • The main body of the story (Act 2) focuses on the protagonist’s actions to resolve the story problem.
    • The conclusion (Act 3) reveals the results of the protagonist’s struggle and infuses that struggle with meaning.
  • Each segment of a story has a similar structure: the overall story as well as each chapter, each scene within the chapter, each beat within the scene
  • Structure also involves other devices such as set-ups and pay-offs, sub-plots, and the shaping of structure specifically to content.
  • Structure evolves from outlines, note-taking, drafts or a combination of the three.
     

Language refers the diction and style used to express a story’s idea.

  • Diction refers the specific words that are chosen
  • Style refers to how those words are combined, the order, the length of sentences and includes the use of literary devices such as metaphor, symbolism, and allusion.
  • Grammar keeps writing clear and understandable.
  • Language evolves from revision and rhythm.

Process is what brings these three basic components of composition together.

Writing is a Process. Yeah, it is!

The rough draft is about content…
making it up.

The second
draft is about structure…
making sense.

The third
draft is about language…
making it clear.

The fourth draft is about perfection…
making it publishable.

Actually, the steps to the writing process bleed into each other like ink dropped from a leaky pen over one spot. The blotches don’t land in exactly the same place, but they seep beyond each other’s borders, and create a new kind of art.

 

This post appeared last year at Gay Degani’s Words in Place Blog.

marksutzI have set stories in many places, all of which, now that I think of it, I have either visited, lived in, passed through or been introduced to by friends who have either visited, lived in, passed through or been introduced to by other friends. All, without any notable exception that spring to mind, I have had some personal connection with, if a degree or three removed.  In noting this, my statement seems a bit glib — after all, doesn’t every writer just somehow reconfigure a place that is somewhat familiar to her, however slight that may be, and just stick the characters in? — but I don’t mean it to be.  I couldn’t set a story on Mars or in Atlanta.  No connection. Perhaps I should elucidate by telling you how I don’t work with setting.

Though I would like to, I haven’t set a story in Sao Paolo.  I don’t feel close enough to it because it meets none of the criteria I seem to unconsciously use when setting a story:  no friends there, never been, never chatted someone up who’s blown through.  Things I’ve read about Sao Paolo, pictures I’ve seen and its weirdness intrigue me:  the busy air highway of helicopters that the rich use to avoid the daily kidnappings that go on in the streets below; the billboards advertising bulletproof glass for the urban businessman and promising the lowest price, if not guaranteeing the life behind the glass; the plastic surgeon who’s made a career singularly from reattaching the ears of kidnap victims.  This odd and curious hunger for the world I have goes for Alaska, Detroit, Seattle, Moscow and dozens of other places I’ve wanted to set a story in but find myself too paralyzed to do so.

I have, however, set stories in Arizona, from top to bottom; the black and white beaches of Hawaii; Chicago and her delicious tree-lined suburbs; the marred rural halfway homes in the forests of Maryland where old drunks sip orange soda and smoke thin menthols; a Toowoomba pub; the schoolyards of Switzerland where ski jumps litter the grounds like baseball fields do here; myriad locales in eastern Europe that I can recall like photographs fifteen years after; Alaska fishing boats that have been described to me by friends so dear I have phantom pains from them nearly losing fingers or hands; rest stops along the I-10 in vague, dusty in-between places; the immediate space above Hemingway’s Ketchum grave; the sad motel room and bar of a Rockville, Maryland motor hotel where a woman was raped and never shared her story; my boyhood housekeeper’s bedroom, wrongly remembered, no doubt, but still spooky with its assorted wigs on styrofoam heads high and lined up and hidden in the long closet.

I’ve set stories in a great many places and have a many more locales that I’m familiar with which I haven’t yet used.  So, I guess for me, the elements that prescribe my settings are:

  • that I feel I could somehow truly pass it off to a native who reads my story and
  • that the setting gives me a little chill in the possiblility it is the only place on earth I could tell a particular story.

These last points are interesting to me in that I’ve never really though about setting that way.  But the composition of this essay has convinced me, though I seem to understand it intuitively, that setting  is of primary importance to the thrust and ultimate success of one’s story.  It seems obvious, maybe the kind of observation only a child writer may make, but in thinking about the settings of my own stories, the stories of others that I love and the stories of writers who are abysmal, that if setting is of secondary or tertiary concern, the story fails.  So many writers, who I won’t name here for fear of offending anyone who might be a fan, could set their stories in a gargantuan bag of sand, the surface of the moon or a Venetian gondola and it wouldn’t matter.  They’d still be unable to transmit any emotion through their words.

 

Visit www.littlefiction.blogspot.com for a selection of Mark’s stories and www.fictioncontests.blogspot.com for the best contests on the web.

bosley

Ever notice how much writing advice there is floating around out there?  Well here are some of the most common ones I’ve heard and my take on them.

Advice: Writing is re-writing.

“I don’t write, I rewrite, that’s when all the fun begins. I just get it all out in the first draft, then I spend countless hours going back and editing, editing, editing.”

Okay, revision is important. But do we really just need to throw caution to the wind when do our first drafts? I contend that, especially with flash, the answer is no. I think those hours editing, editing, editing would be far better spent studying dramatic structure, successful stories we admire, or even just day dreaming. You put good stuff in, good stuff will come out. Overworking a flash piece can ruin it by the second pass. Too much revision is far worse than not enough.

Suggestion: If it doesn’t work set it aside for a while, a couple of months. Let the ideas percolate, then rewrite it from memory.

Advice: Keep a notebook for ideas.

“I keep a little notebook that I carry everywhere and record every stray thought that pops into my head. It’s a rich goldmine of ideas.”

Yeah, I’m sure it is a rich goldmine of random ideas. But good fiction is not made out of random thoughts. Yes, you might put a seed for a good idea in there sometime.  Yes, it might turn into a story for you. My line of thought on this advice is that if the idea is not good enough to stick in your head, it’s probably not all that great of an idea. If you aren’t obsessed with the idea, it’s not worth writing about. Flash is short and sweet, most of us are quite capable of rendering the whole thing in our heads.

Suggestion: Most authors I know do keep some kind of idea file on their computer usually just a one liner or a title. There is nothing wrong with this, per se, but again, if you can’t keep the idea in your head long enough to sit down and file it, it probably is not worth saving.

Advice: Write everyday, form a habit.

“I get up every morning at the crack of dawn, and write four pages.  If not, evil gremlins will come and eat my brains!”

Would be nice to have that kind of motivation, right? Unfortunately it is impossible to do this for most people. I think most of us writing flash are not professional writers and have jobs and families, and complex ‘real-life’  lives to attend to.  One of the fun things about writing flash is it doesn’t require long term commitment. Why not dash out a flash when you have a few minutes? No need to feel guilty that you can’t always find the time.

Suggestion: To be efficient with your time, combine daydreaming with a strong understanding of the craft of fiction. It’s often easier to fit in a few minutes reading up on writing advice than to produce a draft. Better that you do something towards developing your skills than nothing. Read, develop the story in your head, watch people (your kids, coworkers, etc) for details that might be useful. Anything.

Advice: Author’s should always get paid for their work.

“I only submit to top tier magazines that pay pro rates.”

Get published much? Probably not. The fact is there are a 1000 writers who are worse than you who are getting published. And there are a 1000 writers better than you waiting in line for their slots. Writers should get paid for their work, but keep in mind that flash is a close cousin to poetry, traditionally not a very lucrative venture. Most flash ezines need the money more than you do. Most flash ezines are labors of love with the editors paying out of their pockets.

Suggestion: Donate cash payments back to the ezine or some where like Duotrope these are the places that are keeping the scene alive. They are developing the audience for you. Think of your donated flashes as advertisements for your longer works (you are writing a novel aren’t you? Or will someday.) Creating ‘branding’ for your fiction has a long term value that exceeds the professional rates. We new writers have a vested interest in keeping the scene alive, right? (Obviously I’m not saying one should never submit to top tier magazines, just that not every story you write will be top tier.)

Advice: Writing is magical, mystical and hard.

“Every word I write is gut-wrenching agony, exposing my soul to the world.”

Right. This is the worst of the lot. I’ve often thought, I must be doing this wrong. I’ve never been miserable writing;  if so I wouldn’t do it. There are some stages I like more than others, of course. But if writing is a painful experience at any level, for god-sakes, go take up needlepoint or something. Writing is a craft; writing can be used to illustrate complex philosophy, existential woe, or something as simple as a lost pet that is found. Writing is like wood working, model ship building, or painting. It takes practice and determination. If it is causing you to suffer, go do something else; the world has enough writers. Flash is a bad place to try to unleash your angst and misery, not enough room for that sort of thing.

Suggestion: Write for fun; write for yourself; write from the heart, but most of all, write your best. If you’ve done your best then you’ve succeeded. Develop your craft; develop yourself as a human being, but where the two overlap is thin and fragile and can easily wreck an otherwise perfectly good story.

Advice: Bosley has a clue, listen to him.

“Bosley Gravel is a writing genius and with his dozens of published short stories and a forthcoming novel The Movie from BeWrite Books slated for pre-Christmas release), he must know almost everything there is to know about writing.”

Ahem, while I appreciate the flattery–what a load. If there were to be a Number One Rule about writing, it would be that there are no rules.

Suggestion: Do what works for you. Trust your instincts. That’s not to say ignore all advice you get because you know best. Lots of editors and writers will offer you perfectly good advice and lots of them will not ‘get’ your writing and make some very odd suggestions. Your job is to separate the two.

Knowing what advice to take and when to trust your own instincts can be hard and confusing sometimes, but becoming an expert in any field is difficult. The bottom line is that writing is an act of individualism. Only you can write your stories and only you can make them perfect. If some advice doesn’t suit you, ignore it. It’s allowed, and I’ll even suggest it for the best. Keeps things interesting.

Don’t agree?  Want to fight about it? :)   Post a comment and tell us your take on these or any other bits of advice you’ve heard.

 

Bosley Gravel, eclectic hack writer, was born in the Midwest, and came of age in Texas and southern New Mexico. He writes in a variety of genres. His fiction focuses on the absurdly tragic, and the tragically absurd. He likes good black coffee, nightmares, Billie Holiday, and that hour just before the sun comes up. Visit his site for links to his fiction, and contact information.

Coming soon: his debut literary novel The Movie from BeWrite Books (for pre-Christmas Release).

whatif useI pulled out my old copy of  What If? (1990) by Anne Bernays and Pamela Painter last week after reading  Ms. Painter’s essay “You and the Piano Bench” in Rose Metal’s Field Guide to Writing Flash Fiction, edited by Tara L. Masih. 

Running through the table of contents of What If? was like being plopped down at a Ritz-Carlton Sunday Brunch of Butt-Kicking Advice.   The “table” is piled with tasty dishes: “Beginnings” and “Notebooks” offer ways to get started. The main entrees of “Characterization,” “Point of View,” and “Plot” come next, followed by just desserts, “Resolution and Meaning.”   Garnishes such as “Dialogue” and “Games” crowd in between. 

The chapter I dove into is called “From Situation to Plot,” and that’s where I found the delicious quotation from Heraclitus:  “Character is destiny.”  Wow, I thought, I gotta share this.  Great advice for short fiction writers!

In their writing handbook, authors Bernays and Painter reference another book  Technique in Fiction  by Robie Macauley and George Lanning, stating that this “observation ‘character is destiny’ should be ‘written on the wall of every novelist’s study.’ ”

Why? Because it contains the two basic ingredients for any story, long or short.  

CHARACTER and PLOT: A particular character with specific strengths, flaws, and desires is put into a particular situation where he or she must take action and eventually resolve that situation either happily or tragically. 

Who that character is  (strengths and weaknesses) determines the action taken in the given situation, and  therefore also determines the results of that action.  This revelation of character under duress is why we read, listen to, and watch stories.

“Character is destiny.”  This aphorism from a Greek philosopher from Ephesus offers the some of the best advice I’ve seen for the writing of flash fiction.  herclitusIt’s short!  No words are wasted.  Each word is essential. A character creates his own life by the actions he or she takes in any given situation.  Perfect. 

So for the writer of flash, I offer two bits advice.

1) Character: create a specific character who has  flaws; however, in the brief space of 500 or 1000 words, focus on one flaw, one weakness, something that creates doubt in the reader: how will this character come through this specific situation because, oh my gosh, he might not!  This helps instill empathy and emotion in the reader.

2) Situation: create a specific situation that challenges the very flaw a character has and don’t make it easy.  The choices available to the character depend on genre, but most choices work best when they aren’t between obvious good and obvious evil, but two evils.  Maybe between two goods also, but the point is that the choices be difficult, that the choices must call up in the character all his strength to choose right if the story is to end well…or choose wrong if the story is to end in tragedy.

In this way, the character creates his own destiny by his choices.  It is evitable and therefore, rings true.

So. 

“Character is destiny.”  

Write it out. 

Tape it to your computer.

Now get to work.

gayforwowMy favorite part of Malcolm Gladwell’s book Outliers is his theory that it takes 10,000 hours to become an expert.  I feel validation for one of my long-held beliefs: writing–good writing–is all about the seat of the pants in the seat of the chair. Mrs. Hawkins, my creative writing teacher in high school, insisted this simple act was the golden ticket to quality. I believed her then; I believe her now.   I just didn’t manage to do it for a long, long time. 

Ron Carlson’s book, Ron Carlson Writes a Story, offers another piece of the puzzle: how process, the act of “ just doing,” eventually leads to product. Carlson shows us what he means by letting us sit on his shoulder as he puts together his story. He maintains that working through a story one sentence at a time, putting down what you know about the story rather than worrying about what you don’t, is a viable path.

When a friend shared with me that she’s decided the best way for her to work is to sit down and “let it  happen,”  it resonated. This is exactly what Carlson does. He says “process” is the key, finding your own way to get words on the page.   Here’s the way I do it.

1. I type or hand write everything I know about the idea that’s been growing in my head.  

I do whatever part of “getting it down” feels right as a first step, whether it’s a full-to-the-end draft, notes, outline, or brainstorm. This varies with the trigger, the dawning of an concept in my brain, what it is: a title, a plot, a character, an incident, a theme.

2. Whatever I end up with, plot, free-writing, or notes, I work from there.

If it’s mostly a plot, I make an informal outline, filling in the blanks, the who-what-when-where-how-why of each scene in the outline. I remind myself that scenes, scene-sequences, chapters, parts, the whole story, should have answers to first five questions somewhere in the text. I try to identify the possible theme, the “why,” but often I have no idea.If, instead of coming up with a loose sequence of events resembling an outline, I’ve sat down, told myself to “go,” and put together a draft based on what pops into my head, I search for what my subconscious is telling me, look for possible scenes-segments-acts, and ask myself what scenes have I missed, what might be the theme given what I have typed out in front of me, what the spine might be etc. I also consider the order I’ve placed these scenes in. Does it make sense?

If I’ve come up with notes and brainstorming, and this is my most common way of proceeding, I write a quick draft. Sometimes I do a little research about the “where” or the “what” before I write that first draft, but often I just go.

3. If the story’s got something compelling about it, all the above converges, in the first, second, or third draft, I find myself with a decent working draft. Then it’s time for me to do some kind of analysis. These are the things I look at:

Character
Are characters clear, defined, and have their own problems and attitudes? Are they in opposition with each other? Do they fulfill a purpose in the story? What is each one’s purpose?

Plot
Does the sequence of events set up an inevitable, yet unexpected ending? Are there set-ups and pay-offs throughout the story? Are the transitions from scene to scene clear? Does the plot support the emerging theme in the best way it can?

Time and place
Is the setting defined or purposefully undefined? Can the reader SEE what’s going on, like it’s up on the big screen? How do time and place contribute to theme?

Theme
Does this story have the ability to resonate with the reader on both a personal and universal level? Is it compelling? Have all the other elements been put into service to enhance and clarify the theme?

Language
Have all the clichés and borrowed images been purged to the best of my ability? Do the sentences act as real sentences? (Tell the reader something specific) Have I said things twice that don’t need to be said? Have I pared away all useless language? Changed most of the general words like “it” to meaningful, concrete nouns that clarify and enhance?

4. I rewrite.

At this point, I look for intelligent, kind, but honest readers to find flaws and re-enforce the story’s strong qualities. I want them to tell me what works and what doesn’t work.

I let the comments of others guide me in decisions, but I’ve learned to trust the little voice in my head. My purpose often trumps someone else’s take on the story.

I read the story aloud, have a friend proof-read it, and proofread it myself.

7. I submit it to, hopefully, the right markets.

8. Then I start a new story.

Whether I’ve become one of Malcolm’s experts is highly debatable, but this I can say for sure: 20+ years of writing practice has enriched my life beyond measure. Striving to be good at something is its own reward.

As an experiment, I am currently writing a story online at my Words in Place Blog.  I started last week, making myself get the seat of my sweatpants into the seat of my chair every day.  Check out my progress beginning with May 27th “Dare Ya!”

Here’s the line up from first draft from one of my writing prompts posted above on EDF’s Flash Fiction blog under “Writing Prompt.”

Dare Ya!

Dare Ya Two!

Second Day, Third Fly-Thru

Second Day, Fourth Look

Third Day, Is this ever going to turn into anything?

Third Day, Another run-What does the structure look like?

About the old guy coming through the door

So I today I’ve got to keep going… I’m working toward my 10,000 hours and don’t have a minute to lose.  Check over there later if you aren’t bored to tears!

 

Gay Degani has been published in two mystery anthologies, in THEMA Literary Journal, and Women’s Quality Fiction as well as on-line at Every Day Fiction, Flash Fiction Online, Tattoo Highway, and Salt River Review.  “Spring Melt” was a finalist for The 2nd Annual Micro Fiction Award and was nominated by Every Day Fiction for a Pushcart Prize.  She recently won 1st place in the Women on Writing Winter 2009 Flash Fiction Contest with “Beyond the Curve.”

 

05neb01411IT IS GENERALLY ACKNOWLEDGED that writing short fiction requires a different skill set than writing longer pieces like novels. As some of us have found out, writing micro fiction, or flash, requires yet another set. Yes, it is all about telling a story, and the basic mechanics of grammar, word choice, and all the other tricks and tropes learned by hard hours at the word processer all apply, but the actual telling of a story becomes much different when constrained to 1000 words or less.

Fiction, at least the type of fiction that rewards a reader with something more than time killed, requires that the writer have something valuable to say. The story must tell some important truth or revelation about the human condition, else it lacks a heart. With so few words in a flash story, there is almost no way to hide that absence. So, even more than usual, the writer must ask the question, “Why am I writing this?” Without pages of snappy dialog and detailed description, there is not enough camouflage to hide this lack.

As always, the story is the thing. The best flash carries with it all the things that make any other story work, a beginning, middle and end, a protagonist who changes or makes their surrounding change in a meaningful way, strong dialog, vivid description, and some sort of payoff for the reader. It can be difficult to shoe-horn all of these elements into such a small word-count, but good flash fiction stories generally do.

More than any other form, the right words become vital. I am not usually one to agonize over finding the perfect way to say something, unless I am writing flash. In that case I have no choice. The least bit of rhetorical flabbiness pokes the reader in the eye. There just isn’t room for “Albrecht found himself staring out of the window, reflecting on the fact that he hadn’t seen the sun light up his garden for nearly a fortnight, and the oppressive and constant drizzle had begun to affect his mood in a way that matched the sodden turf that lined the edge of his prized and now over-watered begonias.” Depending on the amount of room available, that might become “It rained for nearly two weeks, until Albrecht’s mood was as damp as his lawn.” Or even, “Al was tired of the rain.”

Getting there can be as difficult and time consuming as writing a much larger piece. In fact, most of my flash pieces start as a larger first draft, often times as much as three times as long as the finished product. This lets me fit in all of the parts of the story I wish to tell. Then I work on making it shorter, sharper and more succinct. Thoughts and sentences are made shorter, and sometimes combined. Under the constraint of word count, passive voice is easy to lose, as are bloated constructions. Best of all, it lets me pick the best way to say something in mid-context, rather than building the story one agonizing toothpick at a time.

In the end, writing a good flash piece can be as satisfying and frustrating as any other writing endeavor, all to produce something read in the amount of time it takes for the average visit to the water closet. The SpW (Sweat per Word) factor can be astronomically high, and inversely proportionate to the financial rewards. But then, none of us ever expected to get rich and famous writing flash did we?

Michael Ehart’s stories have appeared  in Ray Gun Revival, The Sword Review, Every Day Fiction, Flashing Swords and Fear and Trembling, and in anthologies including Damned in Dixie, Return of the Sword, Magic and Mechanica and Unparalleled Journeys II.  The Servant of the Manthycore  was hailed by several critics as one of the best fantasy books of 2007, and the sequel, The Tears of Ishtar, will be available this fall.  You can find out more at http://mehart.blogspot.com.
 
 
 
 
 

 

I had just finished a flash and read it. It seemed familiar. Then it hit me. It has the same format as many of my other stories. Going through my work I discovered I had a set outline I would use for my work. The story goes like this: 300 or so words of exposition or character description, then a character will have a 100 word speech that will be related to the theme of the story and finally about 50 or so words to finish out the tale.

I told my wife my discovery and she looked dumbfounded that it took me this long to realize it.

Those of us who write flash are easy targets of repetition. Our output are 500 or 1000 word stories, so we tend to write a lot of these little suckers. You can’t blame yourself for falling into a form that has worked before. We have a good idea, an interesting character, a cool final line, so how do you cobble it all together, with the set format. Be careful. This will lead to the characters and the situations becoming set as well.

Sometimes this set format is the perfect vehicle, but most of the times its just expediency. For me, I will use the format on the first draft, but try to shake it up on additional drafts. One of my most popular stories on Every Day Fiction is “Wing Mending.” It started out as a much longer piece that followed the pattern of many=20 of my stories. I just left it in the notebook for a year and then worked on it. I cut out everything but the last paragraph and slightly expanded it and that became the work that you can read on Every Day Fiction.

I suppose the most important thing you can do is write in the easiest and fastest method and then be critical when the draft is done. Ask yourself, is this like everything else I have done? If the answer is yes, then figure out how to change it, or alter it or just leave it in the notebook. Also, read your older work, be aware of what you have done, find the patterns in your own stories. Don’t be annoyed when you find patterns, just don’t get stuck in the rut, write yourself out of it.

 

Dave McPherson lives in Worcester, Ma. He is a co-editor of Ballard Street Poetry Journal. He has been published in several on line and print publication for his flash fiction, if we must call it anything. He is a former slam poet and has performed across New England.

Next Page »