I pulled out my old copy of What If? (1990) by Anne Bernays and Pamela Painter last week after reading Ms. Painter’s essay “You and the Piano Bench” in Rose Metal’s Field Guide to Writing Flash Fiction, edited by Tara L. Masih.
Running through the table of contents of What If? was like being plopped down at a Ritz-Carlton Sunday Brunch of Butt-Kicking Advice. The “table” is piled with tasty dishes: “Beginnings” and “Notebooks” offer ways to get started. The main entrees of “Characterization,” “Point of View,” and “Plot” come next, followed by just desserts, “Resolution and Meaning.” Garnishes such as “Dialogue” and “Games” crowd in between.
The chapter I dove into is called “From Situation to Plot,” and that’s where I found the delicious quotation from Heraclitus: “Character is destiny.” Wow, I thought, I gotta share this. Great advice for short fiction writers!
In their writing handbook, authors Bernays and Painter reference another book Technique in Fiction by Robie Macauley and George Lanning, stating that this “observation ‘character is destiny’ should be ‘written on the wall of every novelist’s study.’ ”
Why? Because it contains the two basic ingredients for any story, long or short.
CHARACTER and PLOT: A particular character with specific strengths, flaws, and desires is put into a particular situation where he or she must take action and eventually resolve that situation either happily or tragically.
Who that character is (strengths and weaknesses) determines the action taken in the given situation, and therefore also determines the results of that action. This revelation of character under duress is why we read, listen to, and watch stories.
“Character is destiny.” This aphorism from a Greek philosopher from Ephesus offers the some of the best advice I’ve seen for the writing of flash fiction.
It’s short! No words are wasted. Each word is essential. A character creates his own life by the actions he or she takes in any given situation. Perfect.
So for the writer of flash, I offer two bits advice.
1) Character: create a specific character who has flaws; however, in the brief space of 500 or 1000 words, focus on one flaw, one weakness, something that creates doubt in the reader: how will this character come through this specific situation because, oh my gosh, he might not! This helps instill empathy and emotion in the reader.
2) Situation: create a specific situation that challenges the very flaw a character has and don’t make it easy. The choices available to the character depend on genre, but most choices work best when they aren’t between obvious good and obvious evil, but two evils. Maybe between two goods also, but the point is that the choices be difficult, that the choices must call up in the character all his strength to choose right if the story is to end well…or choose wrong if the story is to end in tragedy.
In this way, the character creates his own destiny by his choices. It is evitable and therefore, rings true.
So.
“Character is destiny.”
Write it out.
Tape it to your computer.
Now get to work.


